AI Insights · Timothy · January 2021
Q4 2020 Performance of Top City Building Games on iOS in Australia
An overview of the top city building games on the iOS platform in Australia for Q4 2020, showcasing user engagement and revenue trends. Insights provided by Sensor Tower.
In the fourth quarter of 2020, the iOS platform saw significant activity in the city building games category in Australia. Here's a look at how the top games performed during this period, with data courtesy of Sensor Tower.
SimCity BuildIt by Electronic Arts demonstrated a steady revenue trend, with earnings fluctuating between 17K USD and 34K USD weekly. The game's downloads peaked mid-quarter at approximately 1.6K and ended the quarter with around 1.6K downloads. Weekly active users showed a rise towards the end of October, reaching up to 19K users, and sustained a relatively stable user base throughout the quarter.
The Simpsons™: Tapped Out, another EA title, saw its revenue peak in mid-November at around 35K USD, with other weeks averaging between 9K USD and 17K USD. Downloads for the game saw a high of 1.7K in the last week of December, while weekly active users gradually increased from approximately 5.8K to 6.2K by the end of the quarter.
Eastside Games' Trailer Park Boys Greasy Money experienced modest revenue, with weekly figures hovering around 2K USD to 3K USD. Downloads spiked to 950 in late November, possibly due to promotional activities. The game's weekly active users saw a notable peak of 1.5K in the same period.
Social Quantum's Megapolis: City Building Sim displayed a revenue range from 1.4K USD to 3.1K USD per week, with the highest earnings in the penultimate week of December. The game's download trend remained below 500 weekly, and active users showed a slight decline from 1.5K to 1.2K over the quarter.
Lastly, The Tribez: Build a Village by Game Insight generated revenues with a weekly average between 1.5K USD and 2.5K USD. The game's downloads and active users both experienced a downtrend, with downloads dropping from 244 to 56 and active users decreasing from 1K to 644 by the end of December.
For more in-depth insights and performance data on mobile apps, Sensor Tower's analytics platform offers a detailed perspective on the trends and figures shaping the industry.